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Riley De Bever

Animator, VFX Artist, CG Generalist





4448 Grand Park Dr., Timnath, Colorado

Date of Birth:

September 21, 1994

A Bit About Me

I am a man in motion. Born in California, I've been dragged along to Texas, Colorado, Florida, and New Jersey. My life hasn't had a static moment, and it's something I feel allegorical to my passions. I loved animation and video games. The way characters move and express themselves always caught my attention, and that little fixation of mine would manifest into my career not too long after progressing through college.

My early college progress started at the Community College of Denver, which I would then transfer over to the University of Colorado at Denver. There I took a preliminary course in animation, and in that all things clicked. I committed myself to the UCD's Digital Animation Center, or the DAC, and graduated in 2021 with my Bachelors in Arts with a 3D emphasis. From then, started a new, long journey.

Work Experience


July 2024 - May 2025

A freelance commission in which I was requested to craft a UFO to client specifications and create both a 360 turnaround and a crash scene within an environment. I utilized Maya and Zbrush to sculpt the UFO model and it's components. In Maya I created the 360 sequence, set up all the lighting and cameras and completed a brief door opening animation. I created an environment within Houdini and created a dust cloud simulation for added realism. all sequences were rendered on multiple layers and composited in Adobe premiere and Sony Vegas

I worked as a production assistant on movie sets and commercial shoots. I executed tasks at my manager's discretion. I also worked on post-production, live streaming events, and clientele service. I helped outline project goals and milestones, and coordinated with colleauges to reach them. Furthermore, I worked alongside the production managers in order to coordinate marketing tactics for our projects.

January 2023 - June 2024

Senior Short movie as a part of my graduation project and BFA thesis for the University of Colorado Denver’s Digital Animation program. Utilizing Motion capture augmented by hand animation, I directed the character animation for scenes within this short, and commandeered sequence editing in post- production. I also established an animation style and led other animators on how to key pose and mimic said style.

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